op->render.vertex_offset = offset + n_bytes;
gsk_vulkan_blend_pipeline_collect_vertex_data (GSK_VULKAN_BLEND_PIPELINE (op->render.pipeline),
data + n_bytes + offset,
- &op->render.node.bounds);
+ &op->render.node->bounds);
n_bytes += op->render.vertex_count;
}
break;
op->render.vertex_offset = offset + n_bytes;
gsk_vulkan_color_pipeline_collect_vertex_data (GSK_VULKAN_COLOR_PIPELINE (op->render.pipeline),
data + n_bytes + offset,
- &op->render.node.bounds,
+ &op->render.node->bounds,
gsk_color_node_peek_color (op->render.node));
n_bytes += op->render.vertex_count;
}